VEX Robotics Competition

In the 2021-2022 VRC game, Tipping Point, teams attempt to attain a higher score than the opposing alliance by scoring rings, moving mobile goals to their alliance zone, and by elevating on platforms at the end of a match.  

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VRC is a student centered program where participants develop engineering skills and compete in a sports type setting.


Each team of students creates a robot design and uses a notebook to document their process throughout the competition season.  Notebooks are judged using the Engineering Notebook Rubric.


Students use VEX parts and components to build their competition robots.  The VEX platform allows teams to use C++ based programing to code their robot’s autonomous and driver modes for the competition.


During a VEX competition students manually drive their robots for the majority of each Competition Match and in the Driver portion of the Robot Skills Competition.


Check out the resources available from VEX and REC 


Tipping Point Rule

Official Manual for Tipping Point Season

Tipping Point field diagram

Tipping Point Q&A

Official Rule Interpretations and Clarifications

VEX Tipping point logo

Skills Standings

Standings for the 2021-2022 VEX Robotics Competition


Tipping Point Skills

Official Rules for Tipping Point Skills